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Lightwave 3d 9.6 tutorials
Lightwave 3d 9.6 tutorials








This can be useful to cleanup UV maps that are slightly different. Cleanup UVĬonforms the foreground layer’s UV map to the background layer instead of the geometry. The conform can also be stored in a morph target (default). The Unweld BG Data and Subdivide BG Data options can be used together with this mode. The basic functionality, where the the foreground layer conforms to the background layer. The plugin can operate in three different modes: Normal, Cleanup UV and Morph Batch selectable from the dropdown menu. It’s important to have in mind that the UV maps of the meshes to conform between must have more or less identical UV layout for this plugin to generate good results. Select the foreground and background layer to conform between and then the UV map to be used for matching and run the plugin. This is especially useful when working with sculpting applications and then bringing back variations to be used for morphs or new meshes.Ī variation of this plugin, Transfer By UV, is also available, which transfers Vertex Maps with this method. The only requirement is that the UV map layout is basically kept identical between the different meshes to be used.īy using the UV layout to make the conform, point order and point count becomes irrelevant. The plugin uses the UV layout as a point of reference to find which points to match between the source and destination mesh to perform the conform. Like chopping off and replacing body parts, dramatically altering the look, size and proportions. The concept behind this plugin is to be able to have a base mesh and conform it to other variations, even if the variations have gone through major changes.

lightwave 3d 9.6 tutorials lightwave 3d 9.6 tutorials

Conform By UV is a plugin for LightWave 3D that I’ve developed together with Lee Perry-Smith who came up with all the ideas and also contributed with the logo and testing.










Lightwave 3d 9.6 tutorials